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1、BerconMaps是MAX的一個免費紋理插件,不過是很強大的??!下面是轉自官網(wǎng)的介紹啊
2011-8-8 21:54 上傳
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Wood
3D wood map that allows you to make all kinds of different wood patterns.
The patterns are truly 3-dimensional so you don't need any mapping coordinates.
More information about Wood
No
2、ise
3D noise map that offers you all well-known noise patterns such as Perlin, Worley and Simplex.
Support for large number of fractal options such as fBm and Turbulence.
With distortion and mapping all parameters from Size to Fractal Levels you get infinite number of different patter
3、ns.
More information about Noise
2011-8-8 21:54 上傳
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2011-8-8 21:54 上傳
下載附件 (84.63 KB)
Tile
The only 2D map of the group offers all common brick patterns and their variations.
Advanced UVW mapping options allows you to map bitmaps into tiles.
4、Rounding and smoothing corners ensures that the map works perfectly in bump mapping and displacement.
More information about Tile
Gradient
Combines features of 3ds Max's own Gradient Ramp, Falloff and Particle Age maps and expands them even further.
Allows you easily to control color
5、 variation between objects and particles.
Fully animatable and Maxscriptable gradient that is lightning fast to render.
More information about Gradient
2011-8-8 21:54 上傳
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2011-8-8 21:54 上傳
下載附件 (130.09 KB)
Distortion
Allows you to distort any and all 3ds Max's
6、 texture maps with other maps.
This feature is also integrated in all of my other maps to distort only their pattern and not any submaps they may be using.
More information about Distortion
And more...
These maps allow you to do nearly everything you've ever imagined to do with prode
7、cural textures.
For more detailed descriptions and instructions for each map you can check the Help section
Install
Copy the correct file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins). After this you can find the maps in your material editor
8、 just like every other 3ds max map.
Error when launching 3ds Max
If you get error while starting max once you've copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't requ
9、ire VS2005 or anything.
Download 32/64 bit MS VC++ 2005 SP1 Redistributable Package from here.
Source code
Included in the download above.
Help
Click here to see help section.
User Interface
Click here to view how the maps look in material editor.
Supported renderers
10、
Scanline, finalRender, VRay and Brazil. mental ray is NOT supported, it would take me too much time to do the conversion. Maps are open source so if somebody really really wants the maps on mental ray, they can be ported by anybody.
Version history:
05.11.2010 - 3.01
- Fixed Tile map req
11、uiring manual update to show up correctly after loading scene (fixes Distributed Rendering problems too I hope)
- Added version tag to coordinate rollout so you can check which version you are currently running
06.06.2010 - 3.0
- Major chances that make the maps uncompatible with older 2.0 ve
12、rsion maps
- See all changes in the "release_notes.txt" file that is included in the download
16.04.2009 - 2.0b Released (Max 2010 version)
- The Gradient reseting fix is NOT included in Max 2010 2.0b version
12.01.2009 - 2.0b Released (Max 9, 2008 and 2009 versions)
- Fixed curve in Nois
13、e and Gradient, it failed to save with scene
- Fixed reseting gradient, which left current key selected although it might have been removed.
11.01.2009 - 2.0 Released (Max 9, 2008 and 2009 versions)
- Redesigned the Gradient map
- BerconNoise: Fixed bug that disabled Perlin (Old) noise.
- BerconNoise, Tile, Wood: Fixed incorrect subanim names
- BerconTile: Fixed bug with distortion