BerconMaps MAX免費(fèi)紋理插件

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1、 BerconMaps是MAX的一個(gè)免費(fèi)紋理插件,不過(guò)是很強(qiáng)大的?。∠旅媸寝D(zhuǎn)自官網(wǎng)的介紹啊 2011-8-8 21:54 上傳 下載附件(129.05 KB) 3D wood map that allows) The patterns are truly 3-dimensic Noise 3D noise map that offers you all well-known noise patterns such as Perlin, Worl

2、ey and Simplex. Support for large number of fractal options such as fBm and Turbulence. With distortion and mapping all parameters from Size to Fractal Levels you get infinite number of different patterns. More information about Noise 2011-8-8 21:54 上傳 下載附件(84.63 KB) 2011-8-8 ,Complex noise p

3、atterns 下載附件(84.63 KB) Tile The only 2D map of the group offers all common brick patterns and their variations. Advanced UVW mapping options allows you to map bitmaps into tiles. Rounding and smoothing corners ensures that the map works perfectly in bump

4、mapping and displacement. More information about Tile 2011-8-8 21:54 上傳 下載附件(195.99 KB) 2011-8-8 21:54 上傳 下載附件(130.09 KB) Gradient Combines features of 3ds Max's own Gradient Ramp, Falloff and Particle Age maps and expands them even further. Allows you easily to control color variation be

5、tween objects and particles. Fully animatable and Maxscriptable gradient that is lightning fast to render. More information about Gradient Distortion Allows you to distort any and all 3ds Max's texture maps with other maps. This feature is also integrated in all of my other maps to distort only

6、 their pattern and not any submaps they may be using. More information about Distortion And more... These maps allow you to do nearly everything you've ever imagined to do with prodecural textures. For more detailed descriptions and instructions for each map you can check the Help section Ins

7、tall Copy the correct file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins). After this you can find the maps in your material editor just like every other 3ds max map. Error when launching 3ds Max If you get error while starting max once you've copied

8、 the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn't require VS2005 or anything. Download 32/64 bit MS VC++ 2005 SP1 Redistributable Package from here. Source code Included in the d

9、ownload above. Help Click here to see help section. User Interface Click here to view how the maps look in material editor. Supported renderers Scanline, finalRender, VRay and Brazil. mental ray is NOT supported, it would take me too much time to do the conversion. Maps are open source so if s

10、omebody really really wants the maps on mental ray, they can be ported by anybody. Version history: 05.11.2010 - 3.01 -Fixed Tile map requiring manual update to show up correctly after loading scene (fixes Distributed Rendering problems too I hope) -Added version tag to coordinate rollout so yo

11、u can check which version you are currently running 06.06.2010 - 3.0 -Major chances that make the maps uncompatible with older 2.0 version maps -See all changes in the "release_notes.txt" file that is included in the download 16.04.2009 - 2.0b Released (Max 2010 version) -The Gradient reseting

12、fix is NOT included in Max 2010 2.0b version 12.01.2009 - 2.0b Released (Max 9, 2008 and 2009 versions) -Fixed curve in Noise and Gradient, it failed to save with scene -Fixed reseting gradient, which left current key selected although it might have been removed. 11.01.2009 - 2.0 Released (Max 9, 2008 and 2009 versions) -Redesigned the Gradient map -BerconNoise: Fixed bug that disabled Perlin (Old) noise. -BerconNoise, Tile, Wood: Fixed incorrect subanim names -BerconTile: Fixed bug with distortion

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